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I created a few menu screens for my game as my game has a lot of mechanics and designs which I feel cannot be fully shown or unitized using a single menu screen. For example, my game includes a saving and loading feature but also includes a intro screen that is only shown if a new game save is created.

A few RPGs do this such as fable and Kingdom hearts where if a new save file is created then the game will play each cutscene once and anyone who has loaded the game and passed a cutscene wont need to watch it again.

 

For this reason I created a "Load Screen" which lets the player decide to play a new game or load a old save. Also for the New game screen i added a choice to watch the intro cutscene or skip it entirely if the player wants too.

Menus Flowchart.png

This is a flow chart diagram to help explain what I mean about the way the loading and new game screens work.

Here is what the main menu screens (from splash screen to the game loading) looks like. I have not added the choice for the player to load or new save game screen as I am only using one gamesave slot which is automatricly overwritten by a auto-save feature in the game already.

Gameplay - 10/5/19

From here I would like to add a Load New game Screen so the player can choose to load or restart a save file. I will also look at how to have multiple save slots the player can pick from but only if i have enough time as I still need to add more character sprites and have at least one playable room with working mechanics and player animations.

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