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Here are all the kinds of TV and film media I have looked at which I believe can help me write a good story script and also give me inspiration on visual effects i could have such as a film grain effect which plays faintly in the foregorund on every screen which adds the the 90's theme i am going for.
I want to add the option for the player to block any attacks the enemy will atempt to throw at the player by pressing a button an a punch button that wont do as much damage as a kick attack but will be performed faster than a kick attack. I also want to be able to have enemies that will attempt to block a player attack sometimes during a fight if they get hit too may times in a row.
I feel like these chnages will add more gameplay value for the player as they will need to think a bit more on how to fight a single or multiple enemies. From the video above enemies can be grouped together and attacked all at once in a cluster which is pretty bad when making challanging fighting game. i think adding blocking an other means of attacking each other for both the player and the enemy more thought will be taken in fights and there will be less instances in cheating the combat loop.
Though adding these features may take up more time as i would need to mess around with new mechanics and ideas which i have no idea how to do at this moment.
Here is me playing Monk Game and looking at how the player, mechanics and enemies all work together to make a working beat-them-up game.
Im looking at the code for the game as it is programed in contructs game code which i am learning how to do more advanced programming with said software. The mechanics i am looking for are mostly teh combat stuff, things like: player attacking and hit boxes, enemies and their hit boxes, enemy death, player death, respawning and hud display.
So far from looking at this game's code i learned how to create a collsion box that deals damage when it is overlapping with an enemy sprite. Also said collion box is spawned in front of the player depending on which way they are facing and will disapear after a second, making the player mash the keyboard to attack an enemy within a short range and ultimatly deftaing that enemy when its health reahes zero.
At this point i managed to make a working player that attacks, dies from health below zero, respawns and can defeat enemies while also having working money + health system and working hud. I still need to look at this game about AI behaviour and have the AI find and move towards and then attack the player which will be my entire combat loop.
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This game has very straight forward mechanics for a beat-em-up game, the controls are the arrow keyes to move about and the "D" key to kick. the enemies are easy to defeat as they have such a long wait before they attack the player but can be overwhelming to the player when they spawn in great numbers. I noticed the demo adds a few more enemies with each encounter which slowly makes the game harder which is something I need to think about for my own game; How difficult should it be for the player?
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This game is a demo within construct 3 which has the same mechanics I would like to replicate in my own game as both my game and this game are in the beat-them-up genre of games. This project can be found in the "Templates" Tab under the construct 3 games.